![]() Here's the report to start May and also the Future of the Fortress reply.And 50.09 is also in progress - the return of the game log and we're working toward report/announcement persistence and some archery fixes/changes as well. We're having our first meeting for the adventure mode sound effects tomorrow, and I'll need to get an adventurer running around soon for that and for upcoming artwork, so that's a simultaneous thing going on. Putnam got me through setting up the Windows Subsystem for Linux and it's mostly playing nice with everything, so there's some hope that I'll just be able to compile from within MSVC itself to make the Linux builds. This week has been going well! The experimental SDL2 branch is stabilizing after a few patches, and this should pave the way for some speed increases as well as the Linux and Mac versions. Here's a two hour stream we did with Salford Sal, going on a tour of a twenty year fortress and generally talking about the game.And we've got additional tree and plant graphics coming down the line, as well as graphical improvements to engravings, bookshelves, and more. Between the adventure work I should have a chance to look at ammunition issues this month as well. Over in fortress mode, Putnam's almost ready with a menu to review old reports and announcements and is working on making filterable-sortable lists more consistent. This will be a long process, but it'll be fun to watch it come together, and we'll be able to update regularly on our progress there now that adventure work has finally begun. As with fortress mode, the game already exists, but now we need to work through the interface for every possible action and event, as well as creating the sound landscape with our new audio engineers. The update to SDL2 was the most important change for ports, so Linux and Mac versions are much closer now.Īdventure mode work is underway! I have an adventurer running around in the graphical play area. It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. We're going to start by getting the experimental branch moved over to the main line. I'm not much of a merch guy but the t-shirt is cool.Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.08 (May 2, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, Here's the June report and the Future of the Fortress reply. Classic mode, meanwhile, lets you strip Dwarf Fortress's Steam version back to its original ASCII graphics while also keeping ASCII-only versions of the Steam release's new UI.įinally, the post mentions that official Dwarf Fortress merch is on the way, including a pin, a metal-band style t-shirt, and a pint glass. Arena mode is where you can spawn Dwarf Fortress's various monsters and watch them fight and although fun, it's far from essential. The post does also explain that the focus on getting Workshop support ready means that Classic and Arena modes won't be included at launch. In any case, there remains enormous modding potential in a game as rich as Dwarf Fortress. Dwarf Fortress's Steam release already does most of those things itself, with an official tileset, a mouse-driven UI and proper tutorialisation. Modding has always been a big part of Dwarf Fortress, although most often those mods are adding tilesets, UI tweaks or world visualisers to make the hugely complex simulation more legible. This means that you'll be able to find and install Dwarf Fortress mods with ease." ![]() ![]() "We are happy to announce that indeed Steam Workshop will be available at launch. "If you've been following our Update Roadmap, you'll know that Tarn has been busy prioritizing Steam Workshop integration," says the latest developer update over on Steam. ![]()
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